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SLUM 77 - Confinement Area

Here are some screenshots of my graduation project.
SLUM 77 is a 2-players horror game set in an underwater mining facility. This project was developed in Unreal Engine 4. My role on this project was to work as an environment, prop and level artist.

One of our intentions was to showcase various environments to illustrate how huge the station is, but also to convey a sense of progression and diversity during the experience. The first environment is the confinement area, which contains the cell area where prisoners sleep and the cafeteria where they feed.

I worked on this project with six excellent artists:
Maxime Conquy who was the Art Director : https://www.artstation.com/naj
Deepak Joshi who was character artist and environment artist : https://www.artstation.com/biyonn
As well as Loïc Bourdrel and Erwann Depaeuw in Game Design, and Thibault Monnet and David Bourel in Programming.

Cell Area

Cell Area

Cafeteria

Cafeteria

SLUM77 - Confinement Area - Video